Honor System

The Addams Family Game

A game for 2 to 4 players.

The moon, half hidden behind dark gray clouds, casts weird shadows around the Addams Mansion. It is a perfect night for the Addams Family to go on their annual midnight picnic at the nearby cemetery. The only trouble is that the family is scattered all over the house. You must have them meet in front of the house so that they can all leave together.

OBJECT OF THE GAME

To round up four Members of the Addam's Family and get them to the front of the house as quickly as possible.

MATERIALS

Game Board
Spinner
Family Cards (4 sets each character)
Plastic Markers
"Thing" Cards

PREPARATION

Carefully separate the Spinner, Family Cards and Thing Cards from the Game Platform.
Shuffle the "Thing" Cards and place them — face down — in the center of the Game Board.
Each player selects 7 Markers of the same color and places one Marker on each of the Multicolor Arrows (START POSITION).

The arrows are located in each of the seven sections on the Game Board that shows a member of the Addams Family. Each player then takes a set of Family Cards and places them nearby. (A set consists of one each of all 7 members of the family).

STARTING THE GAME

Each player spins the Spinner. The one who spins the highest number goes first and so on.
Each of the players exposes any three of his Family Cards in front of him.

PLAYING THE GAME

The first player now spins the Spinner. When the Spinner stops it will point to a numser and member of the family. Each player looks at the Family cards he has placed in front of him. A player whose Family Card matthes the picture on the Spinner may move his Marker that amount of spaces toward the house. (For example: If a Gomez — 4 is spun, all players with a Gomez Family Card showing, move their Markers 4 spaces along the Gomez path.) If the player whose turn it is spins the same member of the family as a Family Card he has in front of him, he may do either one of the following:

l. He may move his Marker twice the amount of spaces toward the house. (For example: if he had a Gomez card turned up, his Gomez Marker moves 8 spaces.)

Or

2. He may move an opposing players Marker back the amount of spaces indicated. (For example: He may move another player's Gomez Marker, 4 spaces back.)
Before each spinning, the players may change fhe Family Cards in fronf of them.

THING CARDS

When a player's Marker lands directly on a Thing (Hand) space, the player must take a "Thing Card" and do exactly as it instructs, "Thing Cards" are returned to the bottom of the deck, face down, immediately after they have been picked.

WINNING THE GAME

The first player to get 4 of his Markers to the "Addams' Family Mansion" (the center of the Game Board), wins the game.

©1964, IDEAL TOY CORPORATION, HOLLIS, NEW YORK